Snowdrop Engine
Snowdrop Engine is a proprietary, C++-based game engine developed by Massive Entertainment and Ubisoft. At its core is a node-based system that makes it a dynamic, interconnected, and flexible platform. It has developed open-world realism of The Division to the cartoon chaos of Mario + Rabbids: Kingdom Battle Ubisoft, running across PC, PlayStation, Xbox, Nintendo Switch, and cloud platforms.
Contributions:
Made sure to that assets and materials/textures used bode with the theme and all the other assets.
Used volumetric fog to create realistic effect.
Applied post processing like vignette to add mood and chromatic aberration when player close to teleporter.
Added sound effects with attenuation on certain objects such as the dancing robot, alarm clock, space control center toy and laptop.
Mechanics and Features:
Physics gun: grabs, move its relative location and pushes objects
Added physics simulation to certain objects.
Rocket Balloon: Floating object
Laptop playing video
Breakable objects
Teleporter
Jump pad
Animations with trigger